How do I rank my FiveM server higher on the list?
Raise upvotePower faster than it decays, and make sure the listing itself converts the visibility you buy. In order of impact: a steady upvote curve, a readable server name, accurate tags, a slot count that keeps the server looking busy, and a description that answers what kind of roleplay you actually run.
The only lever that moves position
The list is ordered by upvotePower, so ranking is not a content problem — it is a score problem. No amount of polish moves you up a single place. That said, once you are visible, everything else decides whether the visibility converts.
Step one: a steady upvote curve
Gradual beats sudden. A server that gains upvotes on a smooth curve holds its new position, because the score's recency weighting keeps being fed. A server that gets one enormous spike watches it decay away over the following weeks and ends up roughly where it started, having paid for a temporary position.
Step two: a name a player can read
Server hostnames are frequently a wall of emoji, brackets and chained claims. In the browser this gets truncated, and what survives is often the least useful part. Lead with the actual name. Put the mode and region after it. Everything a player cannot read in the first forty characters is decoration for you, not information for them.
Step three: honest tags
Tags feed filtered browsing and every category page on trackers like this one. Servers routinely publish tags for features they do not have, which wins a click and loses the player ten minutes later. Tag what you actually run.
Step four: a sane slot count
A 512-slot server with 40 players looks empty. The same 40 players on a 64-slot server looks like somewhere with a queue forming. Capacity percentage is what players read as "is this alive", so size your slots to the population you actually have, not the one you hope for.
Step five: keep them once they arrive
Visibility gets a player to your loading screen exactly once. Whether they come back is about queue times, staff presence and whether the first thirty minutes gave them something to do. Promotion buys you the chance; it does not buy retention.